Vol.18
No.7&8, June
1, 2018
Research Articles:
Stabiliser states are efficiently
PAC-learnable
(pp0541-0552)
Andrea
Rocchetto
The exponential scaling of the
wave function is a fundamental property of quantum systems with far
reaching implications in our ability to process quantum information. A
problem where these are particularly relevant is quantum state
tomography. State tomography, whose objective is to obtain an
approximate description of a quantum system, can be
analysed
in the framework of computational learning theory. In this model,
Aaronson
(2007) showed that quantum states are Probably Approximately Correct
(PAC)-learnable
with sample complexity linear in the number of
qubits.
However, it is conjectured that in general quantum states require an
exponential amount of computation to be learned. Here, using results
from the literature on the efficient classical simulation of quantum
systems, we show that
stabiliser
states are efficiently PAC-learnable.
Our results solve an open problem formulated by
Aaronson
(2007) and establish a connection between classical simulation of
quantum systems and efficient
learnability.
Optimized CASCADE protocol for efficient
information reconciliation
(pp0553-0578)
Metin
Toyran, Mustafa Toyran, and Sitki Ozturk
CASCADE protocol is an error
detection and correction (EDC)
method proposed firstly for use in quantum key distribution (QKD)
systems. It is used to detect and correct all the errors in keys
transmitted over a noisy quantum channel. This is done by sending some
redundant information about the key to receiver as usual. However, just
as differently, this extra information is sent over another noiseless
classical channel after the quantum transmission is completely finished.
Briefly, all the errors in noisy quantum communication are detected and
corrected by a later noiseless classical communication using CASCADE
protocol. In
QKD
literature, this
EDC
process is also called as information reconciliation (IR) or secret key
reconciliation (SKR).
For an IR protocol in
QKD,
one of the main performance measures is efficiency which depends on the
amount of redundant information sent to make
EDC
possible. Since this extra information is transmitted over public
channels, everyone can get it easily. Because this can damage the
secrecy of keys that must be kept secret from third parties, more
efficient, that is revealing less information about keys, IR methods are
needed. In this paper, we present more efficient implementations of
CASCADE protocol, using some inherent information already available in
the protocol, exactly known bits and already known parities. This
information is used in error detection and correction steps of the
protocol to decrease the redundancy in redundant information. Our
experiments have shown that the resulting protocols have higher
efficiency than both all the previous CASCADE versions and several other
more recently proposed IR methods.
High-capacity quantum secret sharing
based on orbital angular momentum
(pp0579-0591)
Huawang
Qin and Raylin Tso
A high-capacity quantum secret sharing
scheme based on orbital angular momentum is proposed. The dealer uses
single particles in the orbital angular momentum (OAM) basis to bring
the secret and encodes the secret through performing the transformation
between the orbital angular momentum (OAM) basis and the angular
position (ANG) basis. In the recovery, the participants perform the
single-particle measurements to reconstruct the secret. The proposed
scheme can use the multi-dimension of OAM to reach higher information
capacity and enhanced security.
Distributed synthesis of chains with
one-way biphotonic control
(pp0592-0598)
Yuri
Ozhigov
An example of a one-way
distributed computation is given in which the use of entangled states of
two photons to synchronize processes gives a benefit. The process of
assembling polymer chains at two remote points is considered; the
quality of the assembly is determined when they are superimposed on each
other. The effect of using entangled states is almost 14 percents.
The Delta game
(pp0599-0616)
Ken
Dykema, Vern I. Paulsen, and Jitendra Prakash
We introduce a game related to
the $I_{3322}$
game and analyze a constrained value function for this game over various
families of synchronous quantum probability densities.
Entanglement of approximate quantum
strategies in XOR games
(pp0617-0631)
Dimiter
Ostrev and Thomas Vidick
We characterize the amount of
entanglement that is sufficient to play any XOR game near-optimally. We
show that for any XOR game $G$
and $\eps>0$
there is an $\eps$-optimal
strategy for $G$
using $\lceil \eps^{-1} \rceil$
ebits
of entanglement, irrespective of the number of questions in the game. By
considering the family of XOR games
CHSH($n$)
introduced by
Slofstra
(Jour.
Math. Phys. 2011), we show that this bound is nearly tight: for any
$\eps>0$
there is an $n = \Theta(\eps^{-1/5})$
such that $\Omega(\eps^{-1/5})$
ebits
are required for any strategy achieving bias that is at least a
multiplicative factor $(1-\eps)$
from optimal in
CHSH($n$).
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